Kevin Welz
kevin_welz@icloud.com
Interaction Designer & Developer
Augsburg, Germany
| 26– now |
LAB BINAER Working Student |
Media Art, Interaction Design, Analogue+Digital |
| 25 | Oslomet University Intl. Studies |
European Project Semester, Software Engineering |
| 23– now |
THA Augsburg B.Sc Interactive Media Studies |
Interaction Design, Software Development |
| 23– 25 |
Funkenwerk Student Assistant |
Webdesign, CI |
| 22– now |
Studio Polaris Independent |
Game Design, Webdesign, Videography |
| 22 | Protel Film | Videography Internship |
| 21 | Intermetrics | Webdesign Internship |
| 20– 23 |
THU Ulm Media Designer Apprenticeship |
Webdesign, Photo/Videography, Graphic Design |
| 19 | NKG Weißenhorn Gymnasium |
Abitur, Art Elective |
| Complete CV |
About
goals and interests

Hey, I’m Kevin!
a media designer and currently interactive media student at the University of Applied Sciences in Augsburg. My passion is creating interactive experiences that combine design, technology, and human interaction. I love exploring new ways to bring ideas to life, whether it's through generative visuals, VR, Web or by combining the physical with the digital world.
Take a look at my projects, and let’s create something exciting together! 🚀
I’m also part of Studio Polaris, a creative collective consisting of me and two friends. We take on freelance work in web design, videography, graphic design and we also independently developed our very own tabletop card game, Mattergy.
Work
study projects
InTouch is an interface that enables physical touch over great distances, making remote conversations more immersive.
Die Kunst der Schwärme is a research project, exploring the mathematical simulation of flocks, accompanied by an interactive installation.
Invisible Intruder is an interactive exhibition prototype, visualizing data flow and cybersecurity risks of smart home devices.
Butterfly Effect is an immersive VR Game created with Unreal Engine 5.
A collection of unique scenes, showcasing techniques and methods to create special effects entirely in Houdini.
CopyCat is an arcade game prototype where the goal is to memorize a signal sequence and reproduce it correctly. Implemented with Arduino.
Playground
independent and hobby projects
Mattergy is Table Card Game that was created entirely from skretch and independently by my collective Studio Polaris.
Pathfinders is physical arcade game prototype, created in a workshop led by AATB.
breeze is a fully functional weather app for IOS, that focuses on the essentials.
Daily History is a lighweight menu bar app for MacOS. It shows historical facts based on what happend at the current day.
Layer is a creative hobby project, merging artworks with modern photography.